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The design – 2016

When developing for the iPhone (or any phone), screen space is very limited and the design is very important.  The iPhone series has so many phone sizes.  Orientation is another consideration, if the user turns the phone sideways what will the app look like.  Developing for the different sizes and orientation is a minefield in

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First attempts at PnP

I started development of the app using Swift 1 in late 2014 and early 2015.  Within a few weeks, I started to think I’d like to hide under a rock, never to be seen again.  Swift was so different to Delphi and I was struggling to understand how to design and layout the app, especially

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Objective C or Swift

Then I started learning Objective C, the main Apple language at the time.  It is definitely not for the feint hearted.  I started with a test app with a screen or two but after a couple of months, I lost interest.  The idea of managing memory again was not for me, life is too short,

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First attempts 2013

First attempts 2013 I started playing with iPhone development late in 2013 when the latest version of Delphi (Pascal) was supposedly able to produce an iPhone app.  I have used Delphi since version 1, so I was quite comfortable with it as a programming language.  However, using it for iPhone development involved an Apple Mac

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